![]() To better understand how lights affect your model, isolate them one at a time. I usually start with a three point lighting setup (key, fill, back) and then add other lights to make sure all angles work well: If you want to render a turntable it’s important that your model renders in an appealing way in 360°. Light setup is very important because it lets you check the hair flow and the general appearance. Now that we got the hair style we were looking for, it’s time to put some lights and start shading the model. The only differences are in the modifier settings, so get creative! We can apply the same techniques to the moustache and the beard as well. Sometimes it’s subtle, but every small detail counts. Very low values work well in most situations. One last tip for hair realism is the Curl option in the Clump node. Setting the Effect Position and Range Min and Max you can decide which part (red) will be affected (check Visualize Masks to see it). I divided the grooming in different parts and gave them separate guides and density maps: ![]() You can easily bake this node nondestructively, giving you the ability to share your scene with someone who does not have this plugin, or an online render farm. ![]() This toolset is amazing and lets you style hair very quickly. I love Houdini for its procedural workflow and even though the grooming tools are effective, I used (and normally use) Groombear, by Kamil Wacławiak. Finding 360° hair references wasn't very easy, so I used the Beardbrand Youtube channel where at the end of each video the barber turns the client 360°. Groomingįor a groomer (and as a general rule for photorealism) references are fundamental. You can also easily control the shadow softness by manipulating the Sun Size value.Īs you can see, the light has no transform because it’s an omni light meaning, where it is placed does not affect the result. To change light direction, you can use the rotation tool or manipulate the Basic controls (Latitude, Longitude etc) of the light. You only need to adjust intensity and orientation. To place objects in the middle of the scene press the ctrl icon on the shelfĪs you can see, PxrEnvDayLight is very interactive, which allows for great feedback during this master-lighting stage. This allows you to move the perspective cam and always have your model framed (by the camera you created) in a consistent way. It’s also useful to create a new camera for rendering final frames. Simplicity and realism are key features of this light. This is very important since hair is very thin and the way light interacts with it is crucial for the styling and look development process.įor this first step (lighting setup will be covered later) a Pxr Environment Day Light is perfect. Use the buttons to place your Intros in the desired order.Both Houdini projects (“Before and After” versions) are fully textured and ready to be rendered in turntable mode with RenderMan.Īs the first step, we have to import our model into Houdini and build a very simple light setup to check our groom. You should now see an entry in the list of Intros like this:Ĥ. Select the folder you stored your tagged intros in, then click OK.ģe. For specific instructions, you can click the "i".ģd. Click the next to Add Intro, then click Tag Intro. Select the appropriate Profile (you may or may not have more than one profile).ģc. In the dashboard, click Plugins, and then click MB Intros.ģb. Repeat step 2 as many times as necessary.ģa. You must do this for each movie that you'd like to play a Tagged Intro. In this case I'm using custom-intro-Disney.mp4. It must be in the format of custom-intro-Disney.mp4, custom-intro-Pixar.mp4, etc. ![]() Enter the tag for the intro you want to play. Scroll down and click the next to Tags. Open the web client, select a movie, and click Edit.Ģb. I suggest naming them Disney.mp4, Pixar.mp4, etc.Ģa. For each Tagged Intro you want to use, you will need an intro video. Mine, for example, are in \\diskstation\Media\Intros\Tagged. This guide was first published here by Store your Tagged Intros in a folder. ![]()
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